Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4567d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4570d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4585d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4614d 23h |
spiker |
/highres/ |
|
|
286 |
4620d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4646d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4703d 10h |
spiker |
/highres/ |
|
|
281 |
4706d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4713d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4761d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4770d 2h |
spiker |
/highres/ |
|
|
274 |
4778d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4779d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4779d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4779d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4780d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4782d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4783d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4794d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4797d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|