Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4520d 19h |
spiker |
/highres/ |
281 |
|
294 |
4521d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 11h |
spiker |
/highres/ |
|
|
286 |
4573d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 23h |
spiker |
/highres/ |
|
|
281 |
4659d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 14h |
spiker |
/highres/ |
|
|
274 |
4732d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|