Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4560d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4562d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4577d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4607d 6h |
spiker |
/highres/ |
|
|
286 |
4612d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4639d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4695d 17h |
spiker |
/highres/ |
|
|
281 |
4698d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4705d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4754d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4762d 8h |
spiker |
/highres/ |
|
|
274 |
4771d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4771d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4771d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4771d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4772d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4774d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4775d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4786d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4789d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|