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Rev Age Author Path Log message Diff
294 4560d 5h spiker /highres/ Added 4266  
292 4562d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4577d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4607d 6h spiker /highres/  
286 4612d 17h spiker /highres/ 4154  
285 4639d 4h nightfright / Reverted to previous versions: 341-343  
283 4695d 17h spiker /highres/  
281 4698d 17h nightfright / Modified: #341, 343  
280 4705d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4754d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4762d 8h spiker /highres/  
274 4771d 6h loomsday /highres/ polyTile #367  
273 4771d 7h spiker /highres/ 885 polymerized  
272 4771d 11h spiker /highres/textures/  
271 4771d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4772d 7h spiker /highres/ Content by Lightsource  
269 4774d 9h loomsday /highres/ polymerTile #318  
268 4775d 7h loomsday /highres/ polymer-ed tile #317  
266 4786d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4789d 20h spiker /highres/ Fixes some broken normal maps  

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