Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4592d 17h |
spiker |
/highres/ |
281 |
|
294 |
4593d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4595d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4610d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4640d 10h |
spiker |
/highres/ |
|
|
286 |
4645d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4672d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4728d 21h |
spiker |
/highres/ |
|
|
281 |
4731d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4738d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4787d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4795d 12h |
spiker |
/highres/ |
|
|
274 |
4804d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4804d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4804d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4804d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4805d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4807d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4808d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4819d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|