Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4570d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4572d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4587d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 3h |
spiker |
/highres/ |
|
|
286 |
4622d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4705d 14h |
spiker |
/highres/ |
|
|
281 |
4708d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4764d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4772d 6h |
spiker |
/highres/ |
|
|
274 |
4781d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4781d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4781d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4781d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4782d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4784d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4785d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4796d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4799d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|