Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4504d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4504d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4505d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4523d 6h |
spiker |
/highres/ |
281 |
|
294 |
4523d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4526d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 22h |
spiker |
/highres/ |
|
|
286 |
4576d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 10h |
spiker |
/highres/ |
|
|
281 |
4662d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 1h |
spiker |
/highres/ |
|
|
274 |
4734d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 0h |
spiker |
/highres/ |
Content by Lightsource |
|