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Rev Age Author Path Log message Diff
301 4504d 4h leod /highres/textures/ fix case of 1151 #1  
300 4504d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4505d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4523d 6h spiker /highres/ 281  
294 4523d 22h spiker /highres/ Added 4266  
292 4526d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4541d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 22h spiker /highres/  
286 4576d 10h spiker /highres/ 4154  
285 4602d 21h nightfright / Reverted to previous versions: 341-343  
283 4659d 10h spiker /highres/  
281 4662d 10h nightfright / Modified: #341, 343  
280 4669d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4726d 1h spiker /highres/  
274 4734d 23h loomsday /highres/ polyTile #367  
273 4735d 0h spiker /highres/ 885 polymerized  
272 4735d 4h spiker /highres/textures/  
271 4735d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 0h spiker /highres/ Content by Lightsource  

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