Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4597d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4598d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4616d 3h |
spiker |
/highres/ |
281 |
|
294 |
4616d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4634d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 19h |
spiker |
/highres/ |
|
|
286 |
4669d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4752d 6h |
spiker |
/highres/ |
|
|
281 |
4755d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4818d 22h |
spiker |
/highres/ |
|
|
274 |
4827d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 21h |
spiker |
/highres/ |
Content by Lightsource |
|