Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
301 |
4506d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
/highres/textures/1151_N.png /highres/textures/1151_S.png
|
300 |
4506d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
/highres/textures/0070_d.png
/highres/textures.def /highres/textures/0070.png
|
298 |
4508d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
/highres/textures/1139_d.png /highres/textures/1139_n.png /highres/textures/1139_s.png /highres/textures/1151_N.png /highres/textures/1151_S.png
/highres/textures.def
|
295 |
4526d 0h |
spiker |
/highres/ |
281 |
|
/highres/textures/0281_d.png /highres/textures/0281_n.png /highres/textures/0281_s.png
/highres/textures.def
|
294 |
4526d 17h |
spiker |
/highres/ |
Added 4266 |
|
/highres/textures/4266_d.png /highres/textures/4266_n.png /highres/textures/4266_s.png
/highres/textures.def
|
292 |
4528d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
/highres/textures/0707_7_d.png /highres/textures/0708_7_d.png
/E1L1.mhk /E1L2.mhk /E1L3.mhk /E1L4.mhk /E1L5.mhk /E1L6.mhk /E1L7.mhk /E1L8.mhk /E2L1.mhk /E2L10.mhk /E2L11.mhk /E2L2.mhk /E2L3.mhk /E2L4.mhk /E2L5.mhk /E2L6.mhk /E2L7.mhk /E2L8.mhk /E2L9.mhk /E3L1.mhk /E3L10.mhk /E3L11.mhk /E3L2.mhk /E3L3.mhk /E3L4.mhk /E3L5.mhk /E3L6.mhk /E3L7.mhk /E3L8.mhk /E3L9.mhk /E4L1.mhk /E4L10.mhk /E4L11.mhk /E4L2.mhk /E4L3.mhk /E4L4.mhk /E4L5.mhk /E4L6.mhk /E4L7.mhk /E4L8.mhk /E4L9.mhk /highres/screen/menu/2492_ver.png /highres/sprites/pickups.def /highres/sprites/pickups/0021_pistol.md3 /highres/sprites/pickups/0023_rpg.md3 /highres/sprites/pickups/0024_freezer.md3 /highres/sprites/pickups/0025_shrinker.md3 /highres/sprites/pickups/0028_shotgun.md3 /highres/sprites/pickups/0029_devastator.md3 /highres/sprites/pickups/0032_expander.md3 /highres/sprites/pickups/0037_freezerammo.md3 /highres/sprites/pickups/0045_expander_ammo.md3 /highres/sprites/pickups/0046_crystal.md3 /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0060_keycard.md3 /highres/sprites/props.def /highres/sprites/props/0058_spacesuit.md3 /highres/textures.def /hrp_readme.txt
|
288 |
4544d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
/highres/textures/0336.png /highres/textures/0336_2.png /highres/textures/0337.png /highres/textures/0337_2.png /highres/textures/0338.png /highres/textures/0338_2.png
|
287 |
4573d 17h |
spiker |
/highres/ |
|
|
/highres/textures/4265_d.png /highres/textures/4265_n.png /highres/textures/4265_s.png
/highres/textures.def
|
286 |
4579d 4h |
spiker |
/highres/ |
4154 |
|
/highres/textures/4154_d.png /highres/textures/4154_n.png /highres/textures/4154_s.png
/highres/textures.def
|
285 |
4605d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png /highres/textures.def /highres/textures/0341.png /highres/textures/0341_n.png /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /hrp_readme.txt
|
283 |
4662d 4h |
spiker |
/highres/ |
|
|
/highres/textures/0879_d.png /highres/textures/0879_n.png /highres/textures/0879_s.png
/highres/textures.def
|
281 |
4665d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png /highres/textures.def /highres/textures/0341.png /highres/textures/0341_n.png /highres/textures/0343.png /hrp_readme.txt
|
280 |
4672d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
/highres/sprites/props/0916_fireext_s.png /highres/sprites/props/0917_firealarm.png /highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png /highres/sprites/props.def /highres/sprites/props/0916_fireext.md3 /highres/sprites/props/0916_fireext.png /highres/sprites/props/0917_firealarm.md3 /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /highres/textures/0821.png /hrp_readme.txt
|
278 |
4720d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
/highres/textures/0369_d.png /highres/textures/0369_n.png /highres/textures/0369_s.png /highres/textures/0797_d.png
/highres/textures.def /highres/textures/0797_n.png /highres/textures/0797_s.png
|
276 |
4728d 20h |
spiker |
/highres/ |
|
|
/highres/textures/4181.png /highres/textures/4181_n.png /highres/textures/4181_s.png /highres/textures/4199.png /highres/textures/4199_n.png /highres/textures/4199_s.png /highres/textures/4203.png /highres/textures/4203_n.png /highres/textures/4203_s.png /highres/textures/4204.png /highres/textures/4205.png
/highres/textures.def
|
274 |
4737d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
/highres/textures/0367_d.png /highres/textures/0367_n.png /highres/textures/0367_s.png
/highres/textures.def
|
273 |
4737d 18h |
spiker |
/highres/ |
885 polymerized |
|
/highres/textures/0885_d.png /highres/textures/0885_n.png /highres/textures/0885_s.png
/highres/textures.def
|
272 |
4737d 23h |
spiker |
/highres/textures/ |
|
|
/highres/textures/3401_n.png
|
271 |
4737d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
/highres/sprites/effects/0921.png /highres/sprites/effects/0922.png /highres/sprites/effects/0923.png /highres/sprites/effects/0924.png /highres/sprites/effects/1671.png /highres/sprites/effects/1672.png /highres/sprites/effects/1673.png /highres/sprites/effects/1674.png /highres/sprites/effects/1675.png /highres/sprites/effects/1676.png /highres/sprites/effects/1677.png /highres/sprites/effects/1678.png /highres/sprites/effects/1679.png /highres/sprites/firstperson/2524_pistol.png /highres/sprites/firstperson/2524_pistol_g.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png /highres/sprites/firstperson/muzzle_flash_01.png /highres/sprites/projectiles/1360.png /highres/sprites/projectiles/1361.png /highres/sprites/projectiles/1362.png /highres/sprites/projectiles/1363.png /highres/sprites/projectiles/1364.png /highres/sprites/projectiles/1365.png /highres/sprites/projectiles/1366.png /highres/sprites/projectiles/1367.png /highres/sprites/projectiles/1368.png /highres/sprites/projectiles/1369.png /highres/sprites/projectiles/1370.png /highres/sprites/projectiles/1371.png /highres/sprites/projectiles/1372.png /highres/sprites/projectiles/1373.png /highres/sprites/projectiles/1374.png /highres/sprites/projectiles/1375.png /highres/sprites/projectiles/1376.png /highres/sprites/projectiles/1377.png /highres/sprites/projectiles/1378.png /highres/sprites/projectiles/1379.png /highres/sprites/projectiles/1641.png /highres/sprites/projectiles/1642.png /highres/sprites/projectiles/1643.png /highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/sprites/projectiles/2533.png /highres/sprites/projectiles/2534.png /highres/sprites/projectiles/2535.png /highres/textures.def /highres/textures/0803.png /highres/textures/0803_7.png /highres/textures/0803_n.png /highres/textures/3392.png /highres/textures/3401.png /highres/textures/3402.png /highres/textures/3403.png
|
270 |
4738d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
/highres/sprites/decals/0550.png /highres/sprites/decals/0672.png /highres/sprites/decals/0673.png /highres/sprites/decals/0674.png /highres/sprites/effects/1630.png /highres/sprites/effects/1631.png /highres/sprites/effects/1632.png /highres/sprites/effects/1633.png /highres/sprites/effects/1634.png /highres/sprites/effects/1635.png /highres/sprites/firstperson/dollarnote.png /highres/sprites/monsters/1550_shark.png /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/props/0916_fireext.png /highres/sprites/signs/0848.png /highres/textures/0070.png /highres/textures/0070_n.png /highres/textures/0070_s.png /highres/textures/0884.png /highres/textures/0884_d.png /highres/textures/0884_n.png
|