Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4521d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4524d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4539d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 17h |
spiker |
/highres/ |
|
|
286 |
4574d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4657d 5h |
spiker |
/highres/ |
|
|
281 |
4660d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 20h |
spiker |
/highres/ |
|
|
274 |
4732d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|