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Rev Age Author Path Log message Diff
288 4627d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4656d 23h spiker /highres/  
286 4662d 11h spiker /highres/ 4154  
285 4688d 22h nightfright / Reverted to previous versions: 341-343  
283 4745d 11h spiker /highres/  
281 4748d 11h nightfright / Modified: #341, 343  
280 4755d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4803d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4812d 2h spiker /highres/  
274 4821d 0h loomsday /highres/ polyTile #367  
273 4821d 1h spiker /highres/ 885 polymerized  
272 4821d 5h spiker /highres/textures/  
271 4821d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4822d 1h spiker /highres/ Content by Lightsource  
269 4824d 3h loomsday /highres/ polymerTile #318  
268 4825d 1h loomsday /highres/ polymer-ed tile #317  
266 4836d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4839d 14h spiker /highres/ Fixes some broken normal maps  
264 4858d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4864d 6h nightfright / Updated: #821, 1189, 2493  

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