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Rev Age Author Path Log message Diff
305 4499d 7h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4499d 8h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4499d 9h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 18h leod /highres/textures/ fix case of 1151 #2  
301 4499d 18h leod /highres/textures/ fix case of 1151 #1  
300 4499d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4500d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 20h spiker /highres/ 281  
294 4519d 12h spiker /highres/ Added 4266  
292 4521d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4536d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 12h spiker /highres/  
286 4571d 23h spiker /highres/ 4154  
285 4598d 11h nightfright / Reverted to previous versions: 341-343  
283 4654d 23h spiker /highres/  
281 4657d 23h nightfright / Modified: #341, 343  
280 4665d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 15h spiker /highres/  
274 4730d 12h loomsday /highres/ polyTile #367  

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