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Rev Age Author Path Log message Diff
292 4520d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4535d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 5h spiker /highres/  
286 4570d 17h spiker /highres/ 4154  
285 4597d 4h nightfright / Reverted to previous versions: 341-343  
283 4653d 17h spiker /highres/  
281 4656d 17h nightfright / Modified: #341, 343  
280 4663d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 8h spiker /highres/  
274 4729d 6h loomsday /highres/ polyTile #367  
273 4729d 7h spiker /highres/ 885 polymerized  
272 4729d 11h spiker /highres/textures/  
271 4729d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 7h spiker /highres/ Content by Lightsource  
269 4732d 9h loomsday /highres/ polymerTile #318  
268 4733d 7h loomsday /highres/ polymer-ed tile #317  
266 4744d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 20h spiker /highres/ Fixes some broken normal maps  
264 4766d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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