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Rev Age Author Path Log message Diff
306 4591d 12h leod /highres/ JPG->PNG conversions reverted  
305 4592d 0h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4592d 1h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4592d 2h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4592d 11h leod /highres/textures/ fix case of 1151 #2  
301 4592d 11h leod /highres/textures/ fix case of 1151 #1  
300 4592d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4593d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4611d 13h spiker /highres/ 281  
294 4612d 5h spiker /highres/ Added 4266  
292 4614d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4629d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 5h spiker /highres/  
286 4664d 16h spiker /highres/ 4154  
285 4691d 4h nightfright / Reverted to previous versions: 341-343  
283 4747d 17h spiker /highres/  
281 4750d 16h nightfright / Modified: #341, 343  
280 4757d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4814d 8h spiker /highres/  

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