Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4524d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4526d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 10h |
spiker |
/highres/ |
|
|
286 |
4576d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 21h |
spiker |
/highres/ |
|
|
281 |
4662d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 12h |
spiker |
/highres/ |
|
|
274 |
4735d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4750d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|