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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 307
– Rev 0
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306
4499d 9h
leod
/highres/
JPG->PNG conversions reverted
305
4499d 21h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4499d 22h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4499d 23h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4500d 8h
leod
/highres/textures/
fix case of 1151 #2
301
4500d 8h
leod
/highres/textures/
fix case of 1151 #1
300
4500d 8h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4501d 11h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4519d 9h
spiker
/highres/
281
294
4520d 2h
spiker
/highres/
Added 4266
292
4522d 8h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4537d 13h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4567d 2h
spiker
/highres/
286
4572d 13h
spiker
/highres/
4154
285
4599d 1h
nightfright
/
Reverted to previous versions: 341-343
283
4655d 13h
spiker
/highres/
281
4658d 13h
nightfright
/
Modified: #341, 343
280
4665d 14h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4714d 1h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4722d 5h
spiker
/highres/
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