Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4608d 7h |
spiker |
/highres/ |
281 |
|
294 |
4608d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4611d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4626d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4655d 23h |
spiker |
/highres/ |
|
|
286 |
4661d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4687d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4744d 11h |
spiker |
/highres/ |
|
|
281 |
4747d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4754d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4802d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4811d 2h |
spiker |
/highres/ |
|
|
274 |
4820d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4820d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4820d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4820d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4821d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4823d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4824d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4835d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|