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Rev Age Author Path Log message Diff
306 4492d 6h leod /highres/ JPG->PNG conversions reverted  
305 4492d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4492d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4492d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4493d 5h leod /highres/textures/ fix case of 1151 #2  
301 4493d 5h leod /highres/textures/ fix case of 1151 #1  
300 4493d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4494d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4512d 7h spiker /highres/ 281  
294 4512d 23h spiker /highres/ Added 4266  
292 4515d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4530d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 23h spiker /highres/  
286 4565d 11h spiker /highres/ 4154  
285 4591d 22h nightfright / Reverted to previous versions: 341-343  
283 4648d 11h spiker /highres/  
281 4651d 11h nightfright / Modified: #341, 343  
280 4658d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4715d 2h spiker /highres/  

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