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308 4638d 6h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4638d 18h leod /highres/ JPG->PNG conversions reverted  
305 4639d 6h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4639d 7h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4639d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4639d 17h leod /highres/textures/ fix case of 1151 #2  
301 4639d 17h leod /highres/textures/ fix case of 1151 #1  
300 4639d 17h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4640d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4658d 18h spiker /highres/ 281  
294 4659d 10h spiker /highres/ Added 4266  
292 4661d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4676d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4706d 10h spiker /highres/  
286 4711d 22h spiker /highres/ 4154  
285 4738d 9h nightfright / Reverted to previous versions: 341-343  
283 4794d 22h spiker /highres/  
281 4797d 22h nightfright / Modified: #341, 343  
280 4804d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4853d 9h loomsday /highres/ #369 polymerized + #797 recreated  

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