Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
294 4516d 22h spiker /highres/ Added 4266  
292 4519d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4534d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 22h spiker /highres/  
286 4569d 10h spiker /highres/ 4154  
285 4595d 21h nightfright / Reverted to previous versions: 341-343  
283 4652d 10h spiker /highres/  
281 4655d 10h nightfright / Modified: #341, 343  
280 4662d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4710d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 1h spiker /highres/  
274 4727d 23h loomsday /highres/ polyTile #367  
273 4728d 0h spiker /highres/ 885 polymerized  
272 4728d 4h spiker /highres/textures/  
271 4728d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 0h spiker /highres/ Content by Lightsource  
269 4731d 2h loomsday /highres/ polymerTile #318  
268 4732d 0h loomsday /highres/ polymer-ed tile #317  
266 4742d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4746d 13h spiker /highres/ Fixes some broken normal maps  

Show All