Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4516d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4519d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4534d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 22h |
spiker |
/highres/ |
|
|
286 |
4569d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4652d 10h |
spiker |
/highres/ |
|
|
281 |
4655d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4710d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4719d 1h |
spiker |
/highres/ |
|
|
274 |
4727d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4728d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4728d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4731d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4732d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4742d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4746d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|