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Rev Age Author Path Log message Diff
305 4496d 17h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4496d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4496d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4497d 4h leod /highres/textures/ fix case of 1151 #2  
301 4497d 4h leod /highres/textures/ fix case of 1151 #1  
300 4497d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4498d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4516d 6h spiker /highres/ 281  
294 4516d 22h spiker /highres/ Added 4266  
292 4519d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4534d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 22h spiker /highres/  
286 4569d 9h spiker /highres/ 4154  
285 4595d 21h nightfright / Reverted to previous versions: 341-343  
283 4652d 10h spiker /highres/  
281 4655d 9h nightfright / Modified: #341, 343  
280 4662d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4710d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 1h spiker /highres/  
274 4727d 22h loomsday /highres/ polyTile #367  

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