Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4501d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4519d 7h |
spiker |
/highres/ |
281 |
|
294 |
4519d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4522d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 0h |
spiker |
/highres/ |
|
|
286 |
4572d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 11h |
spiker |
/highres/ |
|
|
281 |
4658d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 2h |
spiker |
/highres/ |
|
|
274 |
4731d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|