Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
298 4501d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4519d 7h spiker /highres/ 281  
294 4519d 23h spiker /highres/ Added 4266  
292 4522d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4537d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 0h spiker /highres/  
286 4572d 11h spiker /highres/ 4154  
285 4598d 22h nightfright / Reverted to previous versions: 341-343  
283 4655d 11h spiker /highres/  
281 4658d 11h nightfright / Modified: #341, 343  
280 4665d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4722d 2h spiker /highres/  
274 4731d 0h loomsday /highres/ polyTile #367  
273 4731d 1h spiker /highres/ 885 polymerized  
272 4731d 5h spiker /highres/textures/  
271 4731d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 1h spiker /highres/ Content by Lightsource  
269 4734d 3h loomsday /highres/ polymerTile #318  
268 4735d 1h loomsday /highres/ polymer-ed tile #317  

Show All