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Rev Age Author Path Log message Diff
295 4608d 21h spiker /highres/ 281  
294 4609d 13h spiker /highres/ Added 4266  
292 4611d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4627d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4656d 13h spiker /highres/  
286 4662d 1h spiker /highres/ 4154  
285 4688d 12h nightfright / Reverted to previous versions: 341-343  
283 4745d 1h spiker /highres/  
281 4748d 1h nightfright / Modified: #341, 343  
280 4755d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4803d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4811d 16h spiker /highres/  
274 4820d 14h loomsday /highres/ polyTile #367  
273 4820d 15h spiker /highres/ 885 polymerized  
272 4820d 19h spiker /highres/textures/  
271 4820d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4821d 15h spiker /highres/ Content by Lightsource  
269 4823d 17h loomsday /highres/ polymerTile #318  
268 4824d 15h loomsday /highres/ polymer-ed tile #317  
266 4835d 14h loomsday /highres/ #371 polymerized, #152 glow added  

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