Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4501d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4519d 0h |
spiker |
/highres/ |
281 |
|
294 |
4519d 16h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 16h |
spiker |
/highres/ |
|
|
286 |
4572d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 4h |
spiker |
/highres/ |
|
|
281 |
4658d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 19h |
spiker |
/highres/ |
|
|
274 |
4730d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|