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Rev Age Author Path Log message Diff
298 4501d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4519d 0h spiker /highres/ 281  
294 4519d 16h spiker /highres/ Added 4266  
292 4521d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4537d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 16h spiker /highres/  
286 4572d 4h spiker /highres/ 4154  
285 4598d 15h nightfright / Reverted to previous versions: 341-343  
283 4655d 4h spiker /highres/  
281 4658d 4h nightfright / Modified: #341, 343  
280 4665d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 19h spiker /highres/  
274 4730d 17h loomsday /highres/ polyTile #367  
273 4730d 18h spiker /highres/ 885 polymerized  
272 4730d 22h spiker /highres/textures/  
271 4730d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 18h spiker /highres/ Content by Lightsource  
269 4733d 20h loomsday /highres/ polymerTile #318  
268 4734d 18h loomsday /highres/ polymer-ed tile #317  

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