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Rev Age Author Path Log message Diff
300 4513d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4514d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4532d 13h spiker /highres/ 281  
294 4533d 6h spiker /highres/ Added 4266  
292 4535d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4550d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4580d 6h spiker /highres/  
286 4585d 17h spiker /highres/ 4154  
285 4612d 4h nightfright / Reverted to previous versions: 341-343  
283 4668d 17h spiker /highres/  
281 4671d 17h nightfright / Modified: #341, 343  
280 4678d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4727d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4735d 9h spiker /highres/  
274 4744d 6h loomsday /highres/ polyTile #367  
273 4744d 7h spiker /highres/ 885 polymerized  
272 4744d 12h spiker /highres/textures/  
271 4744d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4745d 8h spiker /highres/ Content by Lightsource  
269 4747d 9h loomsday /highres/ polymerTile #318  

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