Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4499d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4501d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4518d 23h |
spiker |
/highres/ |
281 |
|
294 |
4519d 15h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 15h |
spiker |
/highres/ |
|
|
286 |
4572d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 3h |
spiker |
/highres/ |
|
|
281 |
4658d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 18h |
spiker |
/highres/ |
|
|
274 |
4730d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 17h |
spiker |
/highres/ |
Content by Lightsource |
|