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Rev Age Author Path Log message Diff
305 4543d 1h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4543d 3h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4543d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4543d 12h leod /highres/textures/ fix case of 1151 #2  
301 4543d 12h leod /highres/textures/ fix case of 1151 #1  
300 4543d 13h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4544d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4562d 14h spiker /highres/ 281  
294 4563d 6h spiker /highres/ Added 4266  
292 4565d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4580d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4610d 6h spiker /highres/  
286 4615d 18h spiker /highres/ 4154  
285 4642d 5h nightfright / Reverted to previous versions: 341-343  
283 4698d 18h spiker /highres/  
281 4701d 18h nightfright / Modified: #341, 343  
280 4708d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4757d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4765d 9h spiker /highres/  
274 4774d 7h loomsday /highres/ polyTile #367  

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