Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4514d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4514d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4515d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4533d 7h |
spiker |
/highres/ |
281 |
|
294 |
4533d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4536d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4551d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 0h |
spiker |
/highres/ |
|
|
286 |
4586d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4669d 11h |
spiker |
/highres/ |
|
|
281 |
4672d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4736d 2h |
spiker |
/highres/ |
|
|
274 |
4745d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4745d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 1h |
spiker |
/highres/ |
Content by Lightsource |
|