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Rev Age Author Path Log message Diff
295 4516d 10h spiker /highres/ 281  
294 4517d 2h spiker /highres/ Added 4266  
292 4519d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4534d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 2h spiker /highres/  
286 4569d 14h spiker /highres/ 4154  
285 4596d 1h nightfright / Reverted to previous versions: 341-343  
283 4652d 14h spiker /highres/  
281 4655d 14h nightfright / Modified: #341, 343  
280 4662d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 1h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 5h spiker /highres/  
274 4728d 3h loomsday /highres/ polyTile #367  
273 4728d 4h spiker /highres/ 885 polymerized  
272 4728d 8h spiker /highres/textures/  
271 4728d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 4h spiker /highres/ Content by Lightsource  
269 4731d 6h loomsday /highres/ polymerTile #318  
268 4732d 4h loomsday /highres/ polymer-ed tile #317  
266 4743d 3h loomsday /highres/ #371 polymerized, #152 glow added  

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