Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4516d 10h |
spiker |
/highres/ |
281 |
|
294 |
4517d 2h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4519d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4534d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 2h |
spiker |
/highres/ |
|
|
286 |
4569d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4652d 14h |
spiker |
/highres/ |
|
|
281 |
4655d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4719d 5h |
spiker |
/highres/ |
|
|
274 |
4728d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4728d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4728d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4731d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4732d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4743d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|