Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4513d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4515d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4530d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 0h |
spiker |
/highres/ |
|
|
286 |
4565d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4648d 12h |
spiker |
/highres/ |
|
|
281 |
4651d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4715d 3h |
spiker |
/highres/ |
|
|
274 |
4724d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4727d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4728d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4739d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4742d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|