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Rev Age Author Path Log message Diff
294 4513d 0h spiker /highres/ Added 4266  
292 4515d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4530d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 0h spiker /highres/  
286 4565d 12h spiker /highres/ 4154  
285 4591d 23h nightfright / Reverted to previous versions: 341-343  
283 4648d 12h spiker /highres/  
281 4651d 12h nightfright / Modified: #341, 343  
280 4658d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4715d 3h spiker /highres/  
274 4724d 1h loomsday /highres/ polyTile #367  
273 4724d 2h spiker /highres/ 885 polymerized  
272 4724d 6h spiker /highres/textures/  
271 4724d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4725d 2h spiker /highres/ Content by Lightsource  
269 4727d 4h loomsday /highres/ polymerTile #318  
268 4728d 2h loomsday /highres/ polymer-ed tile #317  
266 4739d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4742d 15h spiker /highres/ Fixes some broken normal maps  

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