Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4505d 15h |
spiker |
/highres/ |
281 |
|
294 |
4506d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4508d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4523d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4553d 7h |
spiker |
/highres/ |
|
|
286 |
4558d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4585d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4641d 19h |
spiker |
/highres/ |
|
|
281 |
4644d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4651d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4700d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4708d 10h |
spiker |
/highres/ |
|
|
274 |
4717d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4717d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4717d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4717d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4718d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4720d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4721d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4732d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|