Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4587d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4605d 16h |
spiker |
/highres/ |
281 |
|
294 |
4606d 8h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4608d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4623d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4653d 8h |
spiker |
/highres/ |
|
|
286 |
4658d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4685d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4741d 20h |
spiker |
/highres/ |
|
|
281 |
4744d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4800d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4808d 11h |
spiker |
/highres/ |
|
|
274 |
4817d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4817d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4817d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4817d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4818d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4820d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4821d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|