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Rev Age Author Path Log message Diff
298 4587d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4605d 16h spiker /highres/ 281  
294 4606d 8h spiker /highres/ Added 4266  
292 4608d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4623d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4653d 8h spiker /highres/  
286 4658d 20h spiker /highres/ 4154  
285 4685d 7h nightfright / Reverted to previous versions: 341-343  
283 4741d 20h spiker /highres/  
281 4744d 20h nightfright / Modified: #341, 343  
280 4751d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4800d 7h loomsday /highres/ #369 polymerized + #797 recreated  
276 4808d 11h spiker /highres/  
274 4817d 9h loomsday /highres/ polyTile #367  
273 4817d 10h spiker /highres/ 885 polymerized  
272 4817d 14h spiker /highres/textures/  
271 4817d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4818d 10h spiker /highres/ Content by Lightsource  
269 4820d 12h loomsday /highres/ polymerTile #318  
268 4821d 10h loomsday /highres/ polymer-ed tile #317  

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