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Rev Age Author Path Log message Diff
300 4493d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4494d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4512d 13h spiker /highres/ 281  
294 4513d 5h spiker /highres/ Added 4266  
292 4515d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4530d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 5h spiker /highres/  
286 4565d 17h spiker /highres/ 4154  
285 4592d 4h nightfright / Reverted to previous versions: 341-343  
283 4648d 17h spiker /highres/  
281 4651d 17h nightfright / Modified: #341, 343  
280 4658d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4707d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4715d 8h spiker /highres/  
274 4724d 6h loomsday /highres/ polyTile #367  
273 4724d 7h spiker /highres/ 885 polymerized  
272 4724d 11h spiker /highres/textures/  
271 4724d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4725d 7h spiker /highres/ Content by Lightsource  
269 4727d 9h loomsday /highres/ polymerTile #318  

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