Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4586d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4586d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4588d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4606d 1h |
spiker |
/highres/ |
281 |
|
294 |
4606d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4609d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4624d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4653d 17h |
spiker |
/highres/ |
|
|
286 |
4659d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4685d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4742d 4h |
spiker |
/highres/ |
|
|
281 |
4745d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4752d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4800d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4808d 20h |
spiker |
/highres/ |
|
|
274 |
4817d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4817d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4817d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4817d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4818d 19h |
spiker |
/highres/ |
Content by Lightsource |
|