Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4486d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4486d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4486d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4487d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4505d 21h |
spiker |
/highres/ |
281 |
|
294 |
4506d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4508d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4524d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4553d 13h |
spiker |
/highres/ |
|
|
286 |
4559d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4585d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4642d 0h |
spiker |
/highres/ |
|
|
281 |
4645d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4652d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4700d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4708d 16h |
spiker |
/highres/ |
|
|
274 |
4717d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4717d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4717d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4717d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|