Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
302 4486d 19h leod /highres/textures/ fix case of 1151 #2  
301 4486d 19h leod /highres/textures/ fix case of 1151 #1  
300 4486d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4487d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4505d 21h spiker /highres/ 281  
294 4506d 13h spiker /highres/ Added 4266  
292 4508d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4524d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4553d 13h spiker /highres/  
286 4559d 0h spiker /highres/ 4154  
285 4585d 12h nightfright / Reverted to previous versions: 341-343  
283 4642d 0h spiker /highres/  
281 4645d 0h nightfright / Modified: #341, 343  
280 4652d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4700d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4708d 16h spiker /highres/  
274 4717d 13h loomsday /highres/ polyTile #367  
273 4717d 15h spiker /highres/ 885 polymerized  
272 4717d 19h spiker /highres/textures/  
271 4717d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

Show All