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Rev Age Author Path Log message Diff
303 4586d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4587d 4h leod /highres/textures/ fix case of 1151 #2  
301 4587d 4h leod /highres/textures/ fix case of 1151 #1  
300 4587d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4588d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4606d 6h spiker /highres/ 281  
294 4606d 22h spiker /highres/ Added 4266  
292 4609d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4624d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4653d 22h spiker /highres/  
286 4659d 10h spiker /highres/ 4154  
285 4685d 21h nightfright / Reverted to previous versions: 341-343  
283 4742d 10h spiker /highres/  
281 4745d 10h nightfright / Modified: #341, 343  
280 4752d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4800d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4809d 1h spiker /highres/  
274 4817d 23h loomsday /highres/ polyTile #367  
273 4818d 0h spiker /highres/ 885 polymerized  
272 4818d 4h spiker /highres/textures/  

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