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Rev Age Author Path Log message Diff
306 4485d 20h leod /highres/ JPG->PNG conversions reverted  
305 4486d 8h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4486d 9h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4486d 9h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4486d 19h leod /highres/textures/ fix case of 1151 #2  
301 4486d 19h leod /highres/textures/ fix case of 1151 #1  
300 4486d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4487d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4505d 20h spiker /highres/ 281  
294 4506d 12h spiker /highres/ Added 4266  
292 4508d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4524d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4553d 12h spiker /highres/  
286 4559d 0h spiker /highres/ 4154  
285 4585d 11h nightfright / Reverted to previous versions: 341-343  
283 4642d 0h spiker /highres/  
281 4645d 0h nightfright / Modified: #341, 343  
280 4652d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4700d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4708d 15h spiker /highres/  

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