Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4612d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4627d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4657d 0h |
spiker |
/highres/ |
|
|
286 |
4662d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4745d 11h |
spiker |
/highres/ |
|
|
281 |
4748d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4812d 3h |
spiker |
/highres/ |
|
|
274 |
4821d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4821d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4821d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4822d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4824d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4825d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4836d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4839d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4858d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|