Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4524d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4526d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 0h |
spiker |
/highres/ |
|
|
286 |
4576d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 12h |
spiker |
/highres/ |
|
|
281 |
4662d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 3h |
spiker |
/highres/ |
|
|
274 |
4735d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4750d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4753d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|