Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
295 4611d 19h spiker /highres/ 281  
294 4612d 11h spiker /highres/ Added 4266  
292 4614d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4629d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 11h spiker /highres/  
286 4664d 23h spiker /highres/ 4154  
285 4691d 10h nightfright / Reverted to previous versions: 341-343  
283 4747d 23h spiker /highres/  
281 4750d 23h nightfright / Modified: #341, 343  
280 4757d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4814d 14h spiker /highres/  
274 4823d 12h loomsday /highres/ polyTile #367  
273 4823d 13h spiker /highres/ 885 polymerized  
272 4823d 17h spiker /highres/textures/  
271 4823d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 13h spiker /highres/ Content by Lightsource  
269 4826d 15h loomsday /highres/ polymerTile #318  
268 4827d 13h loomsday /highres/ polymer-ed tile #317  
266 4838d 12h loomsday /highres/ #371 polymerized, #152 glow added  

Show All