Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4611d 19h |
spiker |
/highres/ |
281 |
|
294 |
4612d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 11h |
spiker |
/highres/ |
|
|
286 |
4664d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 23h |
spiker |
/highres/ |
|
|
281 |
4750d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 14h |
spiker |
/highres/ |
|
|
274 |
4823d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4838d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|