Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
305 4589d 18h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4589d 19h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4589d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4590d 5h leod /highres/textures/ fix case of 1151 #2  
301 4590d 5h leod /highres/textures/ fix case of 1151 #1  
300 4590d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4591d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4609d 6h spiker /highres/ 281  
294 4609d 22h spiker /highres/ Added 4266  
292 4612d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4627d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4656d 22h spiker /highres/  
286 4662d 10h spiker /highres/ 4154  
285 4688d 21h nightfright / Reverted to previous versions: 341-343  
283 4745d 10h spiker /highres/  
281 4748d 10h nightfright / Modified: #341, 343  
280 4755d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4803d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4812d 1h spiker /highres/  
274 4820d 23h loomsday /highres/ polyTile #367  

Show All