Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4496d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4496d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4496d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4497d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4515d 15h |
spiker |
/highres/ |
281 |
|
294 |
4516d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4518d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4533d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 7h |
spiker |
/highres/ |
|
|
286 |
4568d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4651d 19h |
spiker |
/highres/ |
|
|
281 |
4654d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4710d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4718d 10h |
spiker |
/highres/ |
|
|
274 |
4727d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|