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Rev Age Author Path Log message Diff
302 4496d 13h leod /highres/textures/ fix case of 1151 #2  
301 4496d 13h leod /highres/textures/ fix case of 1151 #1  
300 4496d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4497d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4515d 15h spiker /highres/ 281  
294 4516d 7h spiker /highres/ Added 4266  
292 4518d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4533d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 7h spiker /highres/  
286 4568d 19h spiker /highres/ 4154  
285 4595d 6h nightfright / Reverted to previous versions: 341-343  
283 4651d 19h spiker /highres/  
281 4654d 19h nightfright / Modified: #341, 343  
280 4661d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4710d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4718d 10h spiker /highres/  
274 4727d 8h loomsday /highres/ polyTile #367  
273 4727d 9h spiker /highres/ 885 polymerized  
272 4727d 13h spiker /highres/textures/  
271 4727d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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