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Rev Age Author Path Log message Diff
288 4530d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 17h spiker /highres/  
286 4565d 4h spiker /highres/ 4154  
285 4591d 15h nightfright / Reverted to previous versions: 341-343  
283 4648d 4h spiker /highres/  
281 4651d 4h nightfright / Modified: #341, 343  
280 4658d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4714d 19h spiker /highres/  
274 4723d 17h loomsday /highres/ polyTile #367  
273 4723d 18h spiker /highres/ 885 polymerized  
272 4723d 22h spiker /highres/textures/  
271 4723d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 18h spiker /highres/ Content by Lightsource  
269 4726d 20h loomsday /highres/ polymerTile #318  
268 4727d 18h loomsday /highres/ polymer-ed tile #317  
266 4738d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4742d 7h spiker /highres/ Fixes some broken normal maps  
264 4761d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4766d 23h nightfright / Updated: #821, 1189, 2493  

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