Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4513d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4515d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4530d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 6h |
spiker |
/highres/ |
|
|
286 |
4565d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4648d 17h |
spiker |
/highres/ |
|
|
281 |
4651d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4707d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4715d 9h |
spiker |
/highres/ |
|
|
274 |
4724d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4727d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4728d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4739d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4742d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|