Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4505d 19h |
spiker |
/highres/ |
281 |
|
294 |
4506d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4508d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4523d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4553d 11h |
spiker |
/highres/ |
|
|
286 |
4558d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4585d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4641d 22h |
spiker |
/highres/ |
|
|
281 |
4644d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4651d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4700d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4708d 14h |
spiker |
/highres/ |
|
|
274 |
4717d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4717d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4717d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4717d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4718d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4720d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4721d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4732d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|