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Rev Age Author Path Log message Diff
295 4505d 19h spiker /highres/ 281  
294 4506d 11h spiker /highres/ Added 4266  
292 4508d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4523d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4553d 11h spiker /highres/  
286 4558d 22h spiker /highres/ 4154  
285 4585d 10h nightfright / Reverted to previous versions: 341-343  
283 4641d 22h spiker /highres/  
281 4644d 22h nightfright / Modified: #341, 343  
280 4651d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4700d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4708d 14h spiker /highres/  
274 4717d 11h loomsday /highres/ polyTile #367  
273 4717d 13h spiker /highres/ 885 polymerized  
272 4717d 17h spiker /highres/textures/  
271 4717d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4718d 13h spiker /highres/ Content by Lightsource  
269 4720d 14h loomsday /highres/ polymerTile #318  
268 4721d 13h loomsday /highres/ polymer-ed tile #317  
266 4732d 12h loomsday /highres/ #371 polymerized, #152 glow added  

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