Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4493d 13h leod /highres/textures/ fix case of 1151 #1  
300 4493d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4494d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4512d 15h spiker /highres/ 281  
294 4513d 7h spiker /highres/ Added 4266  
292 4515d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4530d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 7h spiker /highres/  
286 4565d 19h spiker /highres/ 4154  
285 4592d 6h nightfright / Reverted to previous versions: 341-343  
283 4648d 19h spiker /highres/  
281 4651d 19h nightfright / Modified: #341, 343  
280 4658d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4707d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4715d 10h spiker /highres/  
274 4724d 8h loomsday /highres/ polyTile #367  
273 4724d 9h spiker /highres/ 885 polymerized  
272 4724d 13h spiker /highres/textures/  
271 4724d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4725d 9h spiker /highres/ Content by Lightsource  

Show All