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Rev Age Author Path Log message Diff
302 4497d 9h leod /highres/textures/ fix case of 1151 #2  
301 4497d 9h leod /highres/textures/ fix case of 1151 #1  
300 4497d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4498d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4516d 11h spiker /highres/ 281  
294 4517d 3h spiker /highres/ Added 4266  
292 4519d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4534d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 3h spiker /highres/  
286 4569d 15h spiker /highres/ 4154  
285 4596d 2h nightfright / Reverted to previous versions: 341-343  
283 4652d 15h spiker /highres/  
281 4655d 15h nightfright / Modified: #341, 343  
280 4662d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 2h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 6h spiker /highres/  
274 4728d 4h loomsday /highres/ polyTile #367  
273 4728d 5h spiker /highres/ 885 polymerized  
272 4728d 9h spiker /highres/textures/  
271 4728d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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