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Rev Age Author Path Log message Diff
305 4586d 1h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4586d 2h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4586d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4586d 12h leod /highres/textures/ fix case of 1151 #2  
301 4586d 12h leod /highres/textures/ fix case of 1151 #1  
300 4586d 13h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4587d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4605d 14h spiker /highres/ 281  
294 4606d 6h spiker /highres/ Added 4266  
292 4608d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4623d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4653d 6h spiker /highres/  
286 4658d 17h spiker /highres/ 4154  
285 4685d 5h nightfright / Reverted to previous versions: 341-343  
283 4741d 18h spiker /highres/  
281 4744d 17h nightfright / Modified: #341, 343  
280 4751d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4800d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4808d 9h spiker /highres/  
274 4817d 6h loomsday /highres/ polyTile #367  

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