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Rev Age Author Path Log message Diff
292 4559d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4575d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4604d 14h spiker /highres/  
286 4610d 1h spiker /highres/ 4154  
285 4636d 13h nightfright / Reverted to previous versions: 341-343  
283 4693d 1h spiker /highres/  
281 4696d 1h nightfright / Modified: #341, 343  
280 4703d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4751d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4759d 17h spiker /highres/  
274 4768d 14h loomsday /highres/ polyTile #367  
273 4768d 16h spiker /highres/ 885 polymerized  
272 4768d 20h spiker /highres/textures/  
271 4768d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4769d 16h spiker /highres/ Content by Lightsource  
269 4771d 17h loomsday /highres/ polymerTile #318  
268 4772d 16h loomsday /highres/ polymer-ed tile #317  
266 4783d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4787d 5h spiker /highres/ Fixes some broken normal maps  
264 4806d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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