Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4559d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4575d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 14h |
spiker |
/highres/ |
|
|
286 |
4610d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4693d 1h |
spiker |
/highres/ |
|
|
281 |
4696d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4703d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4759d 17h |
spiker |
/highres/ |
|
|
274 |
4768d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4768d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4768d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4771d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4772d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4783d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4787d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4806d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
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