Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4557d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4559d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4574d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 7h |
spiker |
/highres/ |
|
|
286 |
4609d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4692d 19h |
spiker |
/highres/ |
|
|
281 |
4695d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4702d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4759d 10h |
spiker |
/highres/ |
|
|
274 |
4768d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4768d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4768d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4771d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4772d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4783d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4786d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|