Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4556d 14h |
spiker |
/highres/ |
281 |
|
294 |
4557d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4559d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4574d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4604d 6h |
spiker |
/highres/ |
|
|
286 |
4609d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4636d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4692d 17h |
spiker |
/highres/ |
|
|
281 |
4695d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4702d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4751d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4759d 9h |
spiker |
/highres/ |
|
|
274 |
4768d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4768d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4768d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4768d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4769d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4771d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4772d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4783d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|